#Mission Info $Version: 0.10 $Name: XSTR("Shadow Asteroid Heavy Dogfight", -1) $Author: FUBAR $Created: 01/25/08 at 00:58:19 $Modified: 02/18/08 at 23:40:45 $Notes: Send questions, comments, bug reports to fubar@fubar.org $End Notes: $Mission Desc: XSTR("Shadow Heavy Assault Dogfight in an Asteroid field Background from Vidmaster's Dark Children ", -1) $end_multi_text +Game Type Flags: 34 +Flags: 144 +Num Players: 12 +Num Respawns: 99 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 1532.070801, 3718.776611, 4777.836426 +Viewer orient: -0.999993, 0.000001, -0.003740, 0.002700, 0.692194, -0.721707, 0.002588, -0.721712, -0.692189 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("In this combat simulation, you will engage 11 other Shadow pilots in a dogfight. Your objective is to achieve as many kills as possible during the mission. This exercise will end when the time limit is reached or at the host's discretion. The simulator will then display scores for each player. ", -1) $end_multi_text $voice: FUBAR_MD05.wav $camera_pos: 1532.070801, 3718.776611, 4777.836426 $camera_orient: -0.999993, 0.000001, -0.003740, 0.002700, 0.692194, -0.721707, 0.002588, -0.721712, -0.692189 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: Asteroid (B, S) $pos: 1525.430542, -0.001781, 1211.302734 $label: Asteroid Field +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: SH Heavy Assault $pos: 150.295609, 681.206421, 1066.327637 $label: Hostile +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: SH Heavy Assault $pos: 2790.282959, -77.470978, 1746.221558 $label: Hostile +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 22 $team: Friendly $class: SH Heavy Assault $pos: 2258.684326, 295.299744, 480.511078 +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: SH Heavy Assault $pos: 550.947510, -359.360535, 1586.639160 $label: Hostile +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "SH Heavy Assault" 12 ) +Weaponry Pool: ( "SH Quantum Bolt" 24 "SH Quantum Pulse" 24 "SH LightAAA" 24 "SH HeavyAAA" 24 "Nothing" 24 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: SH Heavy Assault $Team: Friendly $Location: 11207.614258, -752.002197, 8971.151367 $Orientation: 0.999695, -0.004621, -0.024265, 0.003814, 0.999440, -0.033230, 0.024405, 0.033128, 0.999153 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Alpha 2 ;! Object #1 $Class: SH Heavy Assault $Team: Friendly $Location: 11254.246094, -612.339966, 13176.828125 $Orientation: -0.999989, -0.004621, 0.000914, -0.004588, 0.999440, 0.033132, -0.001067, 0.033128, -0.999451 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Alpha 3 ;! Object #2 $Class: SH Heavy Assault $Team: Friendly $Location: 10597.708984, -684.896606, 10919.245117 $Orientation: -0.025246, -0.004621, -0.999671, -0.033235, 0.999440, -0.003781, 0.999129, 0.033129, -0.025385 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Alpha 4 ;! Object #3 $Class: SH Heavy Assault $Team: Friendly $Location: 11934.419922, -694.969055, 10769.744141 $Orientation: 0.017669, -0.004621, 0.999833, 0.033204, 0.999440, 0.004033, -0.999292, 0.033128, 0.017813 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Beta 1 ;! Object #4 $Class: SH Heavy Assault $Team: Hostile $Location: 11801.552734, -867.078186, 12066.101563 $Orientation: -0.831405, -0.007952, 0.555610, 0.185025, 0.938876, 0.290306, -0.523957, 0.344164, -0.779115 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Beta 2 ;! Object #5 $Class: SH Heavy Assault $Team: Hostile $Location: 10736.332031, -861.616455, 12108.257813 $Orientation: -0.863302, -0.008025, -0.504624, -0.183858, 0.936165, 0.299653, 0.470007, 0.351470, -0.809668 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Beta 3 ;! Object #6 $Class: SH Heavy Assault $Team: Hostile $Location: 10624.316406, -914.660217, 8739.042969 $Orientation: 0.823552, -0.007957, -0.567186, -0.189379, 0.938673, -0.288146, 0.534695, 0.344716, 0.771539 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Beta 4 ;! Object #7 $Class: SH Heavy Assault $Team: Hostile $Location: 11846.257813, -949.603821, 9536.173828 $Orientation: 0.812541, -0.007926, 0.582850, 0.205147, 0.939824, -0.273212, -0.545611, 0.341566, 0.765272 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gamma 1 ;! Object #8 $Class: SH Heavy Assault $Team: Hostile $Location: 11803.626953, -322.211853, 12047.947266 $Orientation: -0.829817, -0.000736, 0.558035, -0.161512, 0.957515, -0.238911, -0.534151, -0.288382, -0.794681 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gamma 2 ;! Object #9 $Class: SH Heavy Assault $Team: Hostile $Location: 10738.409180, -316.747589, 12090.101563 $Orientation: -0.864822, -0.000638, -0.502079, 0.148080, 0.955193, -0.256279, 0.479746, -0.295984, -0.825977 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gamma 3 ;! Object #10 $Class: SH Heavy Assault $Team: Hostile $Location: 10625.736328, -541.927063, 8726.638672 $Orientation: 0.821928, -0.000728, -0.569591, 0.165161, 0.957341, 0.237106, 0.545121, -0.288958, 0.786986 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Gamma 4 ;! Object #11 $Class: SH Heavy Assault $Team: Hostile $Location: 11848.011719, -487.739563, 9520.824219 $Orientation: 0.814237, -0.000770, 0.580532, -0.165246, 0.958325, 0.233040, -0.556517, -0.285681, 0.780176 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 0 total #Goals ;! 1 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Score as many kills as possible during mission", 361) $end_multi_text $Formula: ( has-time-elapsed 99999 ) #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 15 total $Num stars: 0 $Ambient light level: 4869194 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunRed +Angles: 0.000000 0.104720 3.176497 +Scale: 1.000000 $Starbitmap: p_zhadum +Angles: 0.244346 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_fire2 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 7.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_fire8 +Angles: 0.000000 0.000000 4.712385 +ScaleX: 4.000000 +ScaleY: 12.000000 +DivX: 2 +DivY: 4 $Starbitmap: neb_fire4 +Angles: 0.000000 0.000000 1.570795 +ScaleX: 9.000000 +ScaleY: 10.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_fire1 +Angles: 2.076940 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb_red12 +Angles: 1.012290 0.000000 0.034907 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 4 +DivY: 1 $Starbitmap: neb_red9 +Angles: 0.261799 0.000000 5.201077 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red10 +Angles: 1.518435 0.000000 1.256636 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_fire5 +Angles: 0.855211 0.750491 0.959930 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_fire1 +Angles: 0.541052 0.000000 0.733038 +ScaleX: 3.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb_red10 +Angles: 5.742129 0.366519 0.698131 +ScaleX: 2.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb_purp5 +Angles: 0.104720 0.401425 4.886918 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_purp8 +Angles: 0.244346 1.658062 0.767944 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_red14 +Angles: 1.884954 0.820304 0.000000 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb_fire4 +Angles: 1.064650 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 180 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 0 $Average Speed: 55.000000 $Minimum: 6000.000000, -4000.000000, 6000.000000 $Maximum: 14000.000000, 4000.000000, 14000.000000 #Music $Event Music: None ;;FSO 3.6.9;; $Substitute Event Music: 8: Fall of Night $Briefing Music: Brief4 #End