#Mission Info $Version: 0.10 $Name: XSTR("Whitestar Standoff", -1) $Author: Vidmaster $Created: 01/25/08 at 00:58:19 $Modified: 02/28/08 at 20:52:29 $Notes: $End Notes: $Mission Desc: XSTR("Whitestar dogfight in Earth orbit.", -1) $end_multi_text +Game Type Flags: 34 +Flags: 458752 +Num Players: 8 +Num Respawns: 99 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 1532.070801, 3718.776611, 4777.836426 +Viewer orient: -0.999993, 0.000001, -0.003740, 0.002700, 0.692194, -0.721707, 0.002588, -0.721712, -0.692189 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Sexp_variables $Variables: ( 84 "Beta 4" "0" "block" 85 "Beta 4" "13000" "block" 86 "Beta 3" "0" "block" 87 "Beta 3" "13000" "block" 88 "Beta 2" "0" "block" 89 "Beta 2" "13000" "block" 90 "Beta 1" "0" "block" 91 "Beta 1" "13000" "block" 92 "Alpha 4" "0" "block" 93 "Alpha 4" "13000" "block" 94 "Alpha 3" "0" "block" 95 "Alpha 3" "13000" "block" 96 "Alpha 2" "0" "block" 97 "Alpha 2" "13000" "block" 98 "Alpha 1" "0" "block" 99 "Alpha 1" "13000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("In this combat simulation, you will engage up to 8 other Whitestars in a dogfight. Your objective is to achieve as many kills as possible during the mission. This exercise will end when the time limit is reached or at the host's discretion. The simulator will then display scores for each player. ", -1) $end_multi_text $voice: Vidmaster_MD01.wav $camera_pos: 1532.070801, 3718.776611, 4777.836426 $camera_orient: -0.999993, 0.000001, -0.003740, 0.002700, 0.692194, -0.721707, 0.002588, -0.721712, -0.692189 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 4 $team: Hostile $class: ISA Whitestar $pos: 809.469788, 681.205750, 1412.662720 +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: ISA Whitestar $pos: 2766.502930, -77.471863, 1629.672363 +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: ISA Whitestar $pos: 2693.736328, 295.297577, 1012.661499 +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: ISA Whitestar $pos: 472.783997, -359.360901, 1447.863159 +id: 5 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "WS Pulsed Fusion" 8 "WS Pulsed Neutron" 8 "WS Neutron Beam" 8 ) #Objects ;! 8 total $Name: Alpha 1 ;! Object #0 $Class: ISA Whitestar $Team: Friendly $Location: -2000.000000, 1000.000000, -2000.000000 $Orientation: 0.707107, 0.000000, -0.707107, 0.235702, 0.942809, 0.235702, 0.666667, -0.333333, 0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 98 +Group: 0 +Score: 40 $Name: Alpha 2 ;! Object #1 $Class: ISA Whitestar $Team: Friendly $Location: -2000.000000, 1000.000000, 2000.000000 $Orientation: -0.707107, 0.000000, -0.707107, 0.235702, 0.942809, -0.235702, 0.666667, -0.333333, -0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Group: 0 +Score: 40 $Name: Alpha 3 ;! Object #2 $Class: ISA Whitestar $Team: Friendly $Location: 2000.000000, -1000.000000, -2000.000000 $Orientation: 0.707107, 0.000000, 0.707107, 0.235702, 0.942809, -0.235702, -0.666667, 0.333333, 0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 94 +Group: 0 +Score: 40 $Name: Alpha 4 ;! Object #3 $Class: ISA Whitestar $Team: Friendly $Location: 2000.000000, 1000.000000, -2000.000000 $Orientation: 0.707107, 0.000000, 0.707107, -0.235702, 0.942809, 0.235702, -0.666667, -0.333333, 0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 92 +Group: 0 +Score: 40 $Name: Beta 1 ;! Object #4 $Class: ISA Whitestar $Team: Hostile $Location: 2000.000000, -1000.000000, 2000.000000 $Orientation: -0.707107, 0.000000, 0.707107, 0.235702, 0.942809, 0.235702, -0.666667, 0.333333, -0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 90 +Group: 0 +Score: 40 $Name: Beta 2 ;! Object #5 $Class: ISA Whitestar $Team: Hostile $Location: -2000.000000, -1000.000000, -2000.000122 $Orientation: 0.707107, 0.000000, -0.707107, -0.235702, 0.942809, -0.235702, 0.666667, 0.333333, 0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 88 +Group: 0 +Score: 40 $Name: Beta 3 ;! Object #6 $Class: ISA Whitestar $Team: Hostile $Location: 2000.000000, 1000.000000, 2000.000000 $Orientation: -0.707107, 0.000000, 0.707107, -0.235702, 0.942809, -0.235702, -0.666667, -0.333333, -0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 86 +Group: 0 +Score: 40 $Name: Beta 4 ;! Object #7 $Class: ISA Whitestar $Team: Hostile $Location: -2000.000000, -1000.000000, 2000.000000 $Orientation: -0.707107, 0.000000, -0.707107, -0.235702, 0.942809, 0.235702, 0.666667, 0.333333, -0.666667 $AI Behavior: None +AI Class: MF Elite $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 84 +Group: 0 +Score: 40 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) #Events ;! 0 total #Goals ;! 1 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Score as many kills as possible during mission", 361) $end_multi_text $Formula: ( has-time-elapsed 99999 ) #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 500 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: sun_normal +Angles: 3.735002 0.000000 1.797688 +Scale: 1.500000 $Starbitmap: p_earth1 +Angles: 0.000000 3.141590 5.393063 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 $Starbitmap: p_moon1 +Angles: 0.436332 0.191986 0.436332 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 5: Severed Dreams $Briefing Music: Psampik #End